Why “bilinear” is being discussed
The most recent Hacker News stories and comments contributing to this topic's mentions.
It didn't use true bilinear filtering, but another technique: Texture Coordinate Space Dithering https://www.flipcode.com/archives/Texturing_As_In_Unreal.sht...
by cubefox · Oct 17, 2026
And so many things are broken in software too. It was in development for a long time at a critical point in history. It seems to have started off as a software-first project (or…
by phire · Oct 17, 2026
Modern games look samey because they all want the same result - photorealism - and aren't fussy about using an off-the-shelf solution - i.e. UE5 and Unity. We have absolutely in…
by kmeisthax · Oct 16, 2026
I'm not disputing the technical details of anything you're saying. I don't think the author of TFA is, either. So when you say "this is incorrect", and also: > Software renderer…
by the_af · Oct 16, 2026
Software renderers can do bilinear filtering. It does not change any aspect of how the software renderer works. I’ve implemented this, so I know: it’s a couple of lines change i…
by adastra22 · Oct 16, 2026
It's not ridiculous. It's also perfectly clear from TFA, one has to go out of their way to misinterpret this. E.g. > Software renderers generally sample textures pixel by pixel,…
by the_af · Oct 16, 2026
Interest
Proportion of Hacker News items mentioning "bilinear" over time.
Mentions
Total number of Hacker News items mentioning "bilinear" over time.