Why “gdscript” is being discussed
The most recent Hacker News stories and comments contributing to this topic's mentions.
Again combination of multiple points but for some part this is correct. One side is that i started developing it with godot, and the game has well alot of menu stuff going on (w…
by voodooEntity · Sep 30, 2026
It still bothers me that game engines come with their own bespoke languages like GDScript. Godot is a bit better than others for having C# support and forks in other languages b…
by krapp · Sep 30, 2026
Godot is the best open source engine because it is dead simple to use, comes bundled with its own IDE and documentation, the editor runs on any platform that Godot runs (includi…
by tapoxi · Sep 29, 2026
No. If you try Bevy, it feels different from ECS and ordinary OOP. So it's hard to get used to. But Godot, although GDScript has performance issues, if you use GDScript it's eas…
by jdw64 · Sep 29, 2026
Not sure how relevant this is for this simulation use case but IIRC C# has a bigger overhead when communicating with the core engine compared to GDScript or C++.
by pier25 · Sep 29, 2026
C# is mostly in the Unity community. I agree that GDScript performance isn't good.
by jdw64 · Sep 29, 2026
Interest
Proportion of Hacker News items mentioning "gdscript" over time.
Mentions
Total number of Hacker News items mentioning "gdscript" over time.
Godot is an open source game engine released under the MIT License. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, consoles, and virtual, augmented, and mixed reality platforms, and can also be used to develop non-game software. Read more on Wikipedia